katimus asked a question
Dunban kissing Mumkhar on the forehead? Or Fiora if you don’t want to draw Mumkhar. X3
I go all the way. While I adore Dunban and his relationship with his sister, him blatantly ignoring how much Mumkhar wants to kick his butt through the Bionis kind of makes my day. He will completely Duck-ban and let it wash off of his back.
Asfdasf, this is so great. *w*
Among the list of things I wish XB did better was address and resolve Mumkhar and Dunban’s friendship troubles. I’ve been the blissfully ignorant innocent who doesn’t want to see it coming, and I’ve also been the person with the axe to grind that can’t get up the courage to express that anger until it’s too late. No sisters were killed in the making of anything in my life, but I know those feels and I wanted moar.
Unfortunately, I know the feeling. Most games, it seems, with any relationship portrayed even roughly like how Mumkhar and Dunban are (see: Sephiroth with Angeal/Genesis/Zack; see: Gabranth and Basch fon Ronsenburg; see: Vayne Solidor and Larsa Solidor; see fucking ANYONE with any sort of complex relationship that strays into hero worship, envy, rivalry, extreme emotional displacement, abuse, etc in regards to another person) all tend to fall flat and opt out of any real thing happening in favor of drama, big fights, and small words that are trying to sound ominous or all encompassing by saying as little as possible at the worst possible second. It’s like they suddenly couldn’t handle what would need to happen for the relationship to change, or for people to understand, for the people to actually DO anything with what they were learning, who they were becoming. They basically seem to become victims of plot, of “oh you’re not the main character so you don’t really get a character arc”, of that same drama llama problem I mentioned earlier. It’s like when they get close to a real emotional moment, they cringe and pull a “SWORD FIGHT” moment to prove they’re “having a moment”, or that’s the only way to communicate. And while I get it’s a trope, if not a historical thing for all of these games which are primarily made in Japan to do, it just gets annoying, or frustrating.
And I know the kinds of experiences you’re talking about as well, as I happen to be the kind of person who can be massively loyal to a fault and destroy myself upon the whims of others while never seeing it coming (typically I do, but I don’t believe it is what it is), and then because I don’t know how to open my mouth when I too have an axe to grind, as you say, I end up becoming more a thing than a person.
idk i just want more realistic responses, okay, and the thing is, what you and I have experienced is real, but also things have happened as a result of it as well, and you can do something with that event in the place of a story, highlighting problems or hiccups, not just sort of scooting it under the mat and calling it good.